جادوگر | Wizard

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توضیحات

توضیحات

The trick-taking game Wizard uses a sixty-card deck that
consists of the traditional 52-card deck (1-13 in four suits)
along with four Wizards (high) and four Jesters (low).

Players compete over multiple rounds based on the number of
players, and whoever ends with the highest score wins. In each
round, players are dealt a hand of cards — one card in the
first round, two cards in the second, three in the third, etc.
— then trump is determined by flipping the top card of the
undealt deck; if a suit is revealed, that suit is trump, while
if a Wizard or Jester (or no card in the final round) is
revealed, then the round has no trump. Players then state how
many tricks they expect to win in the round.

The playing and winning of the tricks uses mostly standard
trick-taking rules. If a player leads a suited card, then all
other players must follow suit, if possible. If a player leads
a Jester, then the second player determines the suit led. If a
player leads a Wizard, then those who follow can play whatever
they want. However, in all cases a player may always play a
Wizard or Jester, even if they hold cards in the suit led.

After each player has played a card, determine the winner of
the trick as follows: If one or more Wizards were played, the
player of the first Wizard wins the trick, collects the cards,
and leads to the next trick. If not, whoever played the highest
trump wins the trick. If not, whoever played the highest card
of the suit led wins the trick. If all players played Jesters,
whoever played the first Jester wins.

After all tricks have been played, players tally their score
for the round. If a player matched their bid, winning exactly
as many tricks as stated at the start of the round, they score
20 points, plus 10 points for each trick taken. If a player
missed their bid, they lose 10 points for each trick that they
were off, whether they took more or fewer than predicted.

A common variant in Wizard is to not allow the total number of
tricks bid in a round to match the round number, thereby
forcing (at least) one player to be off each round.