Jamey has been designing board games his entire life, but in late 2011 he started developing his first published board game via Kickstarter, Viticulture: The Strategic Game of Winemaking.

Jamey went on to design Euphoria, a worker placement game set in the dystopian future. He has since designed and published Scythe, Charterstone, Tapestry, Red Rising, Rolling Realms, Smitten, and Expeditions, as well as several expansions.

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